The object of the game is to be the first to get rid of your cards & make other players draw more cards. When it's your turn, play the same color or symbol as the last card played.

Play a Dragon & choose which symbol is played next. Play a Peacock & choose which color is played next.

These 32 different cards make up a half-deck. Two half-decks - 64 cards make a complete Zar deck. That's right, every card has an exact match & that's a big part of the fun!

If you can match the last card played, just call out MATCH! and play it even if it's not your turn. If you beat the rightful player to the turn - 1. He loses his turn, 2. The player who gets matched has to draw a card, 3. It's a free turn for you, & 4. You disrupt the flow of the game. After you match, whoever normally plays after you goes next. Sometimes it's dizzying trying to keep track of whose turn it is.

The prospect of matching or being matched keeps everyone on their toes. If you don't take your turn quickly, someone may match it out from under you! If you have a matching pair in your hand you may play them as a double when it's your turn.

If you play your last card and someone matches it, you have to draw a card & the game continues.

Play a Wasp & the next player has to draw 2 cards...unless she can play another Wasp...which makes the next player draw 4 cards...unless he can play a Wasp...

A Frog skips the next player. A Crab reverses the direction. Matching & doubling Frogs and Crabs really keeps the game hopping.

When playing your next-to-last card, you must announce "Last Card". If you forget and you are asked "How many cards?", you have to draw one card.

The first player to get rid of all their cards wins. But beware of the match which will keep the game going!